Defender Missiles are the anti-missile missileThese missiles can be loaded in multiple launchers and are used to shoot down enemy missiles as they approachCurrently defender missiles are seldom carried due to their limited effectivenessThey need to be manually activated when there is an incoming missile and can't be activated when there are no missiles
When they do activate the act like a normal launcher firing an infinite amount of missiles (taking the launchers reload time into account) until the target missile is destroyedWhen multiple missiles are homing for you the defenders will always target the missile nearest to you until it is destroyed; meaning sometimes multiple defenders will target the same missile, even when there are multiple missiles inboundDefender Missiles will only target enemy missiles that are intended for the launching vessel; they will not go after enemy missiles that are targeted at other allied ships in a fleet
| Defender Missiles | ||||
|---|---|---|---|---|
| Name | Velocity | Flight Time | Damage Type | Damage Amount |
| Defender | 7,500 m/sec | 10 sec | Explosive | 70 HP |
Friend or Foe (FoF) Missiles
FoF Missiles are used when your targeting system is malfunctioning; for example, when you are being jammedThese missiles come in light, heavy, and cruise varieties, and use the equivalent missile launcherThe difference is that they do not need to be targetedIf a ship damages you, or uses some form of electronic warfare on your ship, then you can launch these and they will automatically attack the culpritYou do not need to target the vessel, but you do need to manually select the fire button to start launching themFoF Missiles have similar attributes to their normal counterparts, aside from their targeting
